Game Modes

There are three game modes currently implemented in Vox Machinae. Each of these modes offers a different set of objectives and offers different opportunities for strategy.

Deathmatch
In Deathmatch mode, teams compete to destroy as many enemy GDRs as possible. Points are earned for successful destruction, while points are lost for friendly fire. Time and stock rules are available.

Salvage
Teams compete to rescue the Decker, an AI-controlled GDR with powerful defensive capabilities. Points are earned for maintaining control over the Decker over a period of time. Enemy teams may destroy the Decker, stopping the flow of points.

Stockpile
Buildings and facilities litter Stockpile maps, with teams competing for control over each facility. Points are earned over time, with more points being earned for each facility under a team's control. Additionally, each facility confers special benefits on the controlling team, making it easier to defend them.