Difference between revisions of "Patch History"

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This page is archived every six months. For older patch notes, please see [[Patch History/Archive]].
 
This page is archived every six months. For older patch notes, please see [[Patch History/Archive]].
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== Patch Notes - 0.32.0 alpha ==
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{{PatchNews
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| date = May 13
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| authorId = id/tonydanza
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| authorDisp = TonyDanza
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| image =
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| desc =
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Hello, Pilots!
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Today's patch brings you a bunch of improvements to hosting matches, tweaking your cockpit, and some weapon adjustments. Be on the lookout for a future article to learn about some of the new content coming up in the next major update.
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* Host can adjust Match Config settings such as Duration and Remix toggles after match has started.
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* Dedicated Server launched without a playlist will become a player-controlled server. The first player to join will become host. Look for servers labelled "FreePlay" to take advantage of this new feature.
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* Add support for CH Fighterstick.
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* Add support for CH Pro Throttle.
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* Add support for Saitek X45 Flight Control Stick.
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* Hands will no longer fly into the air when tracking is lost on some motion controller types.
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* Revamped explosive weapon damage. New method takes into account surface area of the component, volume of the explosion, and other factors when calculating damage. In general, smaller components take less damage, and larger ones more damage.
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* Reticle can now be offset both horizontally and vertically. It can also be offset in smaller increments.
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* Remove "DISABLED" aim speed, add "2.0" aim speed choice.
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* Head-tracked aiming on the scope for VR users. (Default is the old manual aiming. Look in the menu under Controls > Aiming to change to the new style.)
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* Eject handle position can now can be offset forward/back and up/down.
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* Fix JOIN menu freezing when trying to connect to a server you are already connected to.
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* Fix some cases of radial menus not fading out properly.
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* Fix Space Bullet splash screen timing and fading issues.
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* Skyjacker requires targets to be moving slightly faster than before to detonate. Damage dealt is much more consistent per shot.
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It's gettin' hot! 🍧
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| url = 1627400060602051089
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}}
  
 
== Patch Notes - 0.31.5 alpha ==
 
== Patch Notes - 0.31.5 alpha ==
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| desc =  
 
| desc =  
 
Grab bag of improvements and fixes.
 
Grab bag of improvements and fixes.
 
 
* Add support for X52 Pro HOTAS. Note that some buttons on the throttle will not be available for mapping currently due to an engine limitation.
 
* Add support for X52 Pro HOTAS. Note that some buttons on the throttle will not be available for mapping currently due to an engine limitation.
 
* Mission briefings now play automatically during warmup or when joining an already started match.
 
* Mission briefings now play automatically during warmup or when joining an already started match.

Revision as of 19:51, 1 June 2019

On this page, recent patches for Vox Machinae may be found. Information is usually copied verbatim from the Steam News page.

This page is archived every six months. For older patch notes, please see Patch History/Archive.

Patch Notes - 0.32.0 alpha

May 13 - TonyDanza

Hello, Pilots!

Today's patch brings you a bunch of improvements to hosting matches, tweaking your cockpit, and some weapon adjustments. Be on the lookout for a future article to learn about some of the new content coming up in the next major update.

  • Host can adjust Match Config settings such as Duration and Remix toggles after match has started.
  • Dedicated Server launched without a playlist will become a player-controlled server. The first player to join will become host. Look for servers labelled "FreePlay" to take advantage of this new feature.
  • Add support for CH Fighterstick.
  • Add support for CH Pro Throttle.
  • Add support for Saitek X45 Flight Control Stick.
  • Hands will no longer fly into the air when tracking is lost on some motion controller types.
  • Revamped explosive weapon damage. New method takes into account surface area of the component, volume of the explosion, and other factors when calculating damage. In general, smaller components take less damage, and larger ones more damage.
  • Reticle can now be offset both horizontally and vertically. It can also be offset in smaller increments.
  • Remove "DISABLED" aim speed, add "2.0" aim speed choice.
  • Head-tracked aiming on the scope for VR users. (Default is the old manual aiming. Look in the menu under Controls > Aiming to change to the new style.)
  • Eject handle position can now can be offset forward/back and up/down.
  • Fix JOIN menu freezing when trying to connect to a server you are already connected to.
  • Fix some cases of radial menus not fading out properly.
  • Fix Space Bullet splash screen timing and fading issues.
  • Skyjacker requires targets to be moving slightly faster than before to detonate. Damage dealt is much more consistent per shot.

It's gettin' hot! 🍧

Steam News page

Patch Notes - 0.31.5 alpha

April 18 - TonyDanza

Grab bag of improvements and fixes.

  • Add support for X52 Pro HOTAS. Note that some buttons on the throttle will not be available for mapping currently due to an engine limitation.
  • Mission briefings now play automatically during warmup or when joining an already started match.
  • Instead of a radial menu, weapon group picking in the loadout editor now shows controller graphics and prompts to press a button (like before the Spring Update).
  • Fix scavenger beams not rendering on Stockpile mode.

How can you have any pudding if you don't eat yer meat? 🍖

Steam News page

Patch Notes - 0.31.4 alpha

April 12 - TonyDanza

This update consists mostly of controller fixes.

0.31.4 alpha

  • Vive/Knuckles: Fix bug which could cause menu forward/back to not work if the Steam overlay was open when the controllers were turned on.
  • Clicking "Connect to server" or "Join Game" in the Steam server browser now properly launches and connects to the server if the game is not currently running.
  • Motion controllers now stop vibrating when switching to another controller type.
  • 3dRudder: Fix not having a default mapping for Jets Up.
  • Saitek X56 Rhino: Fix inverted throttle, combined rotary inputs and swapped joystick axes.
  • Fix controller name text on remapping menu staying visible after closing the menu.

Steam News page

Patch Notes - 0.31.3 alpha

April 7 - TonyDanza

  • Fix bug which prevented input remapping from being accepted on some HOTAS controllers with a throttle input. 🤦

Steam News page

Patch Notes - 0.31.2 alpha

April 5 - TonyDanza

We've fixed some bugs that came along with the Spring Update. We are closely watching for any other issues that pop up and will fix them promptly.

0.31.1 alpha

  • Fix Vive wand not having a default mapping for aiming on the scope. If you have not modified your controller mapping, the fix will be applied automatically. Otherwise you will need to either reset the mapping or manually assign the right trackpad to the aiming actions in the controller remapping menu.
  • Fix Arid Oasis not showing on the map selection menu.

0.31.2 alpha

  • Fix Vive wand having invalid default mapping for moving the camera in spectate mode. If you have not modified your controller mapping, the fix will be applied automatically. Otherwise you will need to either reset the mapping or manually assign the left trackpad to the spectator camera actions in the controller remapping menu.
  • Fix incorrect axis assignment on T.Flight Hotas 4 and One.
  • Possible fix for some players with controllers not being detected in Steam VR mode.

Steam News page

Spring Update

April 4 - TonyDanza

VoxM Spring Update.jpg

Welcome to the "Update Formerly Known as Polar Vortex".

In this update we introduce some new weapons: the Scattershot which rewards those who like to get in close with a high damage close range weapon without splash damage, and the Skyjacker which is a specialized anti-air weapon that only triggers on fast-moving enemies.

We also have a new map to play on, the Cryptic Tundra, a snowy place to blast each other to scrap. You will also find a wider variety of pilot models to choose from!

One of the big under-the-hood changes is the control system, which now supports remapping. You can remap keyboard/mouse, gamepads, assign actions such as steering and jets to motion controller inputs, and even use your joystick and/or throttle controllers. For a list of the initially supported joystick/HOTAS controllers, see the patch notes below. If your device is not in the list, we encourage you to join us in our Discord channel, where you can help us out in adding support for more controllers.

We would also like to thank you for sticking with us while we took a little break to organize moving our office so we can ramp up development. Look forward to many more updates to come. You'll be seeing more weapons, Grinders, and game modes in the coming months!

Patch Notes - 0.31.0 alpha

  • Support for Thrustmaster T.Flight X, 4, and One HOTAS.
  • Support for Thrustmaster T.16000M joystick.
  • Support for Thrustmaster TWCS Throttle.
  • Support for Saitek X56 Rhino Stick/Throttle.
  • Controller Mapping menu allows all gameplay functions to be reconfigured.
  • Fix incorrect top-left menu option hotspot for mouse and motion controller input.
  • New close-range weapon "Scattershot".
  • New level "Cryptic Tundra".
  • New anti-air weapon "Skyjacker".
  • Fix AI getting stuck when walking through tunnels/underpasses.
  • More pilot model options. They real good, the artists worked real nice on them.
  • Fix conflict with Citrix Workspace software.
  • Native controller integrations for Oculus and Steam VR. This should resolve issues with some uncommon controllers not being detected through Steam VR. It also allows for some previously unusable buttons such as A and X on Oculus Touch to be used in Steam VR, and mapping the WMR trackpad.
  • Fix game not shutting down completely through the Steam overlay when playing a tutorial or offline match.
  • Grip on Knuckles controller now properly detected.
  • (Maybe?) Fix some euro players not seeing any servers listed in the browser.

Steam News page