Difference between revisions of "Patch History"

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This page is archived every six months. For older patch notes, please see [[Patch History/Archive]].
 
This page is archived every six months. For older patch notes, please see [[Patch History/Archive]].
== Patch Notes - 0.34.4 alpha ==
+
 
 +
== Patch Notes - 0.36.3 alpha ==
 
{{PatchNews
 
{{PatchNews
| date = October 29
+
| date = April 6
 
| authorId = id/tonydanza
 
| authorId = id/tonydanza
 
| authorDisp = TonyDanza
 
| authorDisp = TonyDanza
 
| image =
 
| image =
 
| desc =  
 
| desc =  
<u>0.34.4 alpha</u>
+
<u>0.36.3 alpha</u>
* Fix bug that could cause server to shutdown when changing mission from Deathmatch to Convoy.
+
* Fix blank screen error caused by special symbols in player name.
* Fix end-of-match award graphic.
+
 
* Fix end-of-match kills stat not tracking.
+
Apologies to those affected. You are truly special, or at least the symbols in your Steam name are. &#128528;
* Fix player being able to take damage during training.
+
| url = 2086797029147627593
* Splash logo more spooky.
 
* Control of FreePlay servers will now correctly prefer to transfer to one of the players the host set as a buddy, not the other way around.
 
| url = 1672451276269660506
 
 
}}
 
}}
== Wormageddon draws Near… ==
+
 
 +
== Patch Notes - 0.36.2 alpha ==
 
{{PatchNews
 
{{PatchNews
| date = October 26
+
| date = April 4
 
| authorId = id/tonydanza
 
| authorId = id/tonydanza
 
| authorDisp = TonyDanza
 
| authorDisp = TonyDanza
 
| image =
 
| image =
 
| desc =  
 
| desc =  
'''Our Spookiest content update yet arrives 10/26/2019'''
+
Yo yo yo, it's DJ Space Bullet here with the latest "bug fix" craze!
  
It's that time of year once again, so Vox Machinae is back and spookier than ever with our Wormageddon update! As some of you may recall, last year we debuted our spooky week content which added giant death-dealing worms in Blast Chamber and featured our skull achievement hat for a very limited time. Well let me tell ya, this year we're taking things even further with the following appropriately spooky additions:
+
Check it, y'all:
  
'''Worm Hunter, a new limited time offering:'''
+
<u>0.36.2 alpha</u>
[[File:Worm Hunter.png|center|400px]]
+
* [[File:Winter2019tireddog.png|link=]] Fix permanent loading screen when running through Steam VR mode on an Oculus headset.
We like to call it Skull 2.0, but essentially we've added a new way to get an even more exclusive spooky week hat, so get to unlocking before spooky week ends! Note that the original Skull hat achievement is once again enabled for the taking, so don't miss it this time around.
+
* [[File:Winter2019saddog.png|link=]] Fix flickering symbols on calibration screen.
 +
* [[File:Winter2019angrydog.png|link=]] Fix volume too low on player weapons.
 +
* [[File:Winter2019cooldog.png|link=]] Fix pilot chat screen bugs.
 +
* [[File:Winter2019joyfultearsdog.png|link=]] And a bunch of other little things!
  
'''Wormageddon remix mode'''
+
Keep it tight, and on lock! [[File:Lunar2020ratinablanket.png|link=]]
 +
| url = 2086797029139032718
 +
}}
  
You asked for it (again and again, you know who you are!), so we went ahead and did the unthinkable. With the new Wormageddon remix mode enabled, worms will now spawn on any level of your choosing and in any mode. What's more, they come out even more often than before, sometimes several slithering around at the same time! So better brush up on your dodging skillz, because those worms are out to get you!
+
== Patch Notes - 0.36.1 alpha ==
 
 
'''Dust ON those old cobwebs, plus green goop too'''
 
 
 
We thought our old spooky week decorations could use some more… spookiness. That's why we spared no expense and imported only the finest earth spiders to populate your hangar with webs. Also, someone must have left the green smoke machine on for far too long and flooded the hangar with an eerie green glow.
 
 
 
'''Wait, where'd TT3 and Modules go?'''
 
 
 
I knew someone would ask us that, so here's the long and short of it. We wanted to put in all sorts of crazy awesome new stuff for this update. As we piled on the features though, it became abundantly clear that we had too much stuff to lump together with the spooky content. So we split them up, with spooky content heading out the door very soon, and a much more ambitious update following at a later date.
 
 
 
'''Last but not least, the patch notes:'''
 
 
 
<u>0.34.3 alpha</u>
 
* Wormageddon has arrived. This new Remix option will frequently spawn worms on any level.
 
* Spooky Week runs from October 26 to November 2.
 
* Spooky Week: Earn a spooky new hat for giving the worms a good thrashing.
 
* Spooky Week: Dedicated servers will have Wormageddon enabled from October 29 to November 1.
 
* Scramble Teams option is now more scramblier.
 
* Fix some Index controller buttons stopping working after opening the Steam overlay.
 
* Fix networking issue that could cause the master server to not return the server list in some rare cases.
 
* Fix intermission length on dedicated servers being 75 seconds instead of the intended 60 seconds.
 
* Add support for Thrustmaster Warthog HOTAS.
 
* Add support for MFG Crosswind V2 pedals.
 
* Fix incorrect lighting on worms.
 
 
 
Boo!
 
| url = 1672451276255906500
 
}}
 
== Patch Notes - 0.34.2 alpha ==
 
 
{{PatchNews
 
{{PatchNews
| date = September 24
+
| date = March 27
 
| authorId = id/tonydanza
 
| authorId = id/tonydanza
 
| authorDisp = TonyDanza
 
| authorDisp = TonyDanza
 
| image =
 
| image =
 
| desc =  
 
| desc =  
<u>0.34.2 alpha</u>
+
This patch contains fixes for the recently released Comrades Update!
* Show countdown timer on intermission.
 
* Fix Overhaul having one stuck reticle quadrant.
 
* Randomize teams now evenly distributes human players.
 
* Fix performance issue related to tessellation quality setting.
 
* Fix missing detail geometry on terrain.
 
Now do like Arnold says and stay cool!
 
| url = 1604894107481253191
 
}}
 
== Patch Notes - 0.34.1 alpha ==
 
{{PatchNews
 
| date = September 11
 
| authorId = id/tonydanza
 
| authorDisp = TonyDanza
 
| image =
 
| desc =
 
<u>0.34.1 alpha</u>
 
* Fixes compatibility with Windows 7.
 
* Fixes bug that could prevent hosting an online game.
 
| url = 1607145275997073562
 
}}
 
== The Lots of Little Things Update (0.34.0 alpha)==
 
{{PatchNews
 
| date = August 9
 
| authorId = id/tonydanza
 
| authorDisp = TonyDanza
 
| image =
 
| desc =
 
Greetings and salutations! Prepare for incoming patch... oh no too late, it's already here -- AAAGH *static*.
 
 
 
That's right, we've been tinkering away on lots of little fixes and changes. It's a real grab bag, so check out the patch notes below to find out all them lil bits. Also, get hyped for the next update that will have some Big Things&trade;.
 
  
Vox Machinae's birthday is coming up, too. &#127856; It's been almost a year in Early Access. We still have many things we want to jam in there before we let it escape, so don't think we're gonna leave you hanging; there are lots of updates to come.
+
Stay safe at home and play some Vox! [[File:Lunar2019piginablanket.png|link=]]
  
<u>0.34.0 alpha</u>
+
<u>0.36.1 alpha</u>
* Fix bug that caused projectiles to not hit Drill's upper leg, making them very difficult to destroy.
+
* The radar and reticle now show the team colors of each player while playing as a Spectator.
* Fix Drill sometimes falling at extreme speeds when using the drill/downward jets.
+
* Fixed some cases of incorrect hand poses when playing on desktop mode.
* Add support for CH Pro Pedals USB.
+
* Fixed mic input when using "-platformmic" launch option on Steam.
* Voice chat screen shows correct reflections on pilot depending where they are instead of where you are.
+
* Removed some black squares that were hiding in the background of the Hangar.
* Fix voice chat screen incorrect pilot shoulder poses when more than one person is talking.
+
* Fixed AI not using some drop-down points on Serpent Plains map.
* Balanced the difficulty on Convoy co-op mode.
+
* Fixed some sounds not respecting volume settings.
* Turning jets now have their own unique sound effect and do not trigger the regular jump jet effects and vibration.
+
* Increased volume of voice chat.
* Objective screen now shows up to 4 player/team scores and has a new layout.
+
* Fix terrain geometry disappearing in peripheral of right eye.
* Fix bug which could cause effects to not appear if they were in the zoom scope view, but not the main/eye view. This mainly occurred when using the Hammer missile cam.
+
* Fix pressing Back on Loadouts menu going to the wrong menu screen.
* Improved "commit" effect for Hammer missile.
+
* Fix issue with character hats on the video chat screen.
* Network bandwidth optimizations.
+
* Fix issue with fuel pump module.
* Improved smoothness of rotations on GDRs.
+
* Updated Oculus plugin.
* Added support for UPNP protocol on the server, improving the odds of successfully connecting to a player-hosted game if the host's router supports the feature.
+
| url = 2092425894028999516
* Improve networking ability to handle corrupted or invalid messages.
 
* Four new hats added. A new matching achievement exists for each hat.
 
* Cooling geysers have erupted on Cryptic Tundra. Jump in and beat the heat!
 
* Reduced CPU load by approximately 10%, improving framerates on CPU-bound systems and reducing the chance of missed frames in VR.
 
* Added "Scramble Teams" option under the Teams menu in the match config.
 
* Grinders now have different radar ranges, with lighter classes having higher range than before, and heavier classes having lower range than before. The radar range is shown on the radar monitor.
 
* Fixed hands being rendered with one frame of delay. This fixes problems such as the jumpjet stick intersecting the hand and makes the hands feel more responsive in VR.
 
* Greased lightning! No one is going to make you drive 55, because being struck by lightning now refills your fuel.
 
* Added different briefing for deathmatch with no teams (free-for-all).
 
* Fix bug that caused starting a training mission to fail if you are currently hosting a match.
 
* New sound effect when hammer commits to its target, audible to those around it.
 
* Stockpile scoring system changed to award points after holding for specific amounts of times, capping off once full. Points are also awarded for neutralizing an enemy factory.
 
* Salvage spawning location rebalanced for more fair locations.
 
* Salvage respawn penalty to defending team now reset once new Salvage has spawned.
 
* Increased health on Hopper's arms to be able to survive one railgun hit.
 
* Fix bug which caused Drill's main weapon aim to be very slightly off target.
 
* Fix bug which prevented FreePlay dedicated servers from restarting themselves automatically and causing server performance issues.
 
* Fix hand pose when grabbing the throttle.
 
* Drill downward jets now have no fuel cost and propel straight down instead of trying to assist towards the nearest enemy.
 
* Fix controller vibration playing when a detached limb impacts something.
 
* Fix controller vibration playing when an enemy shoots your detached limb.
 
* Add "-platformmic" launch argument to use experimental platform-provided mic input. Oculus Store = Oculus SDK. Steam = Oculus SDK for Oculus VR Mode, otherwise Steam SDK.
 
* Reduced respawn time in Convoy mission.
 
* Remix options can now be used on Convoy mode. Beware, enemies can benefit too!
 
* Fix glowing paint on Grinder cockpits on some video cards.
 
* Fix microphone cutting out after switching audio output while the game is running.
 
* Lasers now count a hit if the laser touches an enemy at any point of the beam's duration instead of only at the start. (for accuracy tracking purposes)
 
* Enemy factories that show up in Convoy mode now capture by proximity, consistent with Stockpile mode.  
 
| url = 607145275994466067
 
 
}}
 
}}
  
== "What's Coming Up" and Minor Patch Notes (0.33.6 alpha) ==
+
== Comrades Update (…and Hover Brawl too!) ==
 
{{PatchNews
 
{{PatchNews
| date = August 9
+
| date = March 25
 
| authorId = id/tonydanza
 
| authorId = id/tonydanza
 
| authorDisp = TonyDanza
 
| authorDisp = TonyDanza
 
| image =
 
| image =
 
| desc =  
 
| desc =  
Here are just some of the features we are currently hard at work on:
+
These are challenging times, so we here at Space Bullet would like to stoke the spirit of perseverance with our Comrade Update for Vox Machinae. Front and center is our new Comrade System, our cross-platform friends/ignore list that seeks to encourage in-game gatherings locked in the heat of glorious grinder combat. Additionally, upgraded visual fidelity (improved shadows and 3D menu), a new sports-inspired game mode, and lovingly reengineered underpinnings all make for our most performant and laboured update yet.
  
'''Terrain Tech 3 Work Marches On'''
+
[[File:VoxM Comrades.png|50px]] '''Comrades System'''
  
Work continues on taking our terrain visuals to the next level. We’ve just recently gotten it to a stage where the artists can start converting all assets over to the new system. This is a months-long task, as we’re taking the time to also expand/improve our levels in meaningful ways while they’re under the knife. For a sneak-peak at the current state of Serpent Plains using TT3, check out the video.
+
Our new cross-platform friends/ignore system is finally here to help you organise with your fellow grinder pilots. The new profile menu lets you check out the status of your VOX comrades, join the server they're in, and keep tabs on ignored players too. Personalise your pilot's profile with a visual icon that will show up in-game and in-radar to your team. Additionally, ignored players will now persist across sessions as well as servers and are automatically muted so they’ll never bother you again. We also took this opportunity to move loadout editing and your pilot settings into the profile menu.
{{#widget:YTEmbed|id=rw7ylN6lQSU}}
 
'''Grinder Modules'''
 
  
We're just getting started on the journey to getting our much-anticipated grinder mods shipped out to you all. That is to say, we got a few of them working to the point where we can play around with their functionality and start tweaking/balancing their gameplay. After that we’ll start doing an art pass on presentation, along with any special case stuff to make sure players understand what the mod will do once equipped. While we’re still a ways off from shipping this feature, it is already showing a lot of promise, shaping up to be another great addition to the game.
+
[[File:VoxM Hover Brawl.png|50px]] '''Hover Brawl Game Mode'''
  
'''Game Mode Scoring Changes'''
+
Hover Brawl is here, and it's just about the closest thing to a sport that Vox Machinae has ever seen. Guide the mysterious voxy ball back to your team's base using any combination of melee impacts and firepower. Each of Vox Machinae's weapons will affect the voxy ball differently, so experimentation and tactics will be key to your team's success.
  
As many of you may have noticed in discussions with us over on our [https://discord.gg/VoxMachinae Discord] server, we’d like to tweak some of the way scoring works on both our Stockpile and Salvage game modes. Specifically, stockpile is currently undergoing some tweaks internally, with the goal of rewarding more strategic teamplay. We’d like to move towards rewarding prolonged control of factories as opposed to just getting a point every X seconds of control. Additionally, we’d also like to create some more interesting point distributions for taking over enemy-controlled factories to encourage comebacks. We’re hoping we can get it finalised for inclusion in our next update, fingers crossed.
+
[[File:VoxM Improved Spectating.png|50px]] '''Improved Spectating'''
  
'''Status (Objectives) Screen Update'''
+
Spectating a match has been streamlined and upgraded with a couple of major changes. We've created a spectator team that players can join if they just want to watch a match. Doing so still takes up a player slot, though they get to fly around in our new spectator pod which doesn't interfere with the match. We also added a new tabletop mode that's available to spectators which while similar to our old spectate mode, offers a greater sense of depth.
  
What once was an objectives screen, will soon become a status screen. Why the change of heart(name)? Well since we shipped our game, we introduced game mode briefings at the start of matches, so it’s no longer a mystery about how the current mode you’re playing works. With that, the status screen can then be cleaned up a bit, leaving room for more important status information that’s key to your team’s strategy towards winning. This is a mockup of the direction we may take for future revisions of the Status screen’s presentation (in this case showing Stockpile mode).
+
[[File:VoxM 3D Menus.png|50px]] '''3D Menus'''
[[File:VoxM Objectives Screen.jpg|center|400px]]
 
'''UPNP Support'''
 
  
UPNP is a feature of many home routers that can help prevent some connection problems when one player tries to join a server being hosted by another player. It allows the game to request that the router reserve a specific port for game traffic and not be so strict! If you've ever tried to join someone's game and gotten the Server not responding error message, there is a good chance this will help you out!
+
As a happy byproduct of one of the many other under-the-hood optimizations, it became possible to add depth to our menu systems. We always envisioned the game's screens to be powered by some sort of primitive holographic tech so this was the perfect opportunity to make that a reality. Several weeks of tinkering and unforeseen complications later, here it is.
  
'''Platform Mic Support'''
+
Note that 3D Menus are only visible in VR Mode.
  
Vox currently uses the microphone support built into the Unity game engine. While this works for most people, a few had issues. We are working on hooking into the microphone input available in Steam and Oculus Platform which will hopefully provide a better experience. This will also help simplify things for us since we use the Wwise audio system for speaker output, and removing the dependence on Unity for mic input allows us to disable Unity's audio system completely. We're just testing the new mic input and sorting through some bugs, hope to have it in there soon.
+
'''Other Niceties'''
  
'''In Summary...'''
+
* Vengeful Bots: Bots now retaliate against attacking enemies, and have improved aiming.
 +
* Improved audio and added 3D spatialization to most sounds.
 +
* Load times for players using hard drives should be improved, as we are now able to preload more files in the background.
 +
* Fix collision holes in Blast Chamber.
 +
* Added a "More Info" button on mission briefings to read more detailed information and tips for each mode.
 +
* Terrain shadows no longer flicker close up and look more detailed in the distance.
 +
* A new occlusion system prevents wasting GPU power on parts of the map that are blocked from view, increasing performance.
 +
Full Patch Notes:
  
So there you have it, TT3 work continues, grinder modules are taking shape, game mode scoring will improve soon-ish, and misc stuff is also happening! All this to say, we’re continuing to work our butts off in making Vox Machinae better and better, even if sometimes that means doing less exciting stuff along the way.
+
<u>0.36.0 alpha</u>
 +
* Spectating: Players can now join a Spectator team. This still consumes a player slot on the server, but prevents spawning a bot that will meddle with the match.
 +
* Comrades: An in-game cross-platform friends list and ignore list. Add Comrades to see them as a special symbol on the radar. See which comrades are in a match, and easily join them. The ignore list replaces the mute feature and is now persistent. Ignored players will not be able to join matches hosted by you.
 +
*  NEW! Hover Brawl mode: Knock around the mysterious hovering Voxy Ball and push it into your team's zone to score! Use a variety of weapons for different strategic effects.
 +
*  Vengeful Bots: Bots now retaliate against attacking enemies, and have improved aiming.
 +
*  Cockpit screens and other interface elements now have some depth to them!
 +
*  Improved audio mixing/balancing and added improved 3D spatialization to many sounds.
 +
*  We've made a lot of internal changes related to how we store game assets, and that requires the download size of this update to be pretty big. Sorry about that!
 +
*  Load times for players using hard drives should be improved, as we are now able to preload more files in the background.
 +
*  A new occlusion system prevents wasting GPU power on parts of the map that are blocked from view, increasing performance.
 +
*  Added support for Saitek Pro Flight Rudder Pedals.
 +
*  Added a "More Info" button on mission briefings to read more detailed information and tips for each mode.
 +
*  Fix Air Brake module not fully disabling jump jet control during the cooldown period.
 +
*  Fix various rare bugs.
 +
*  Terrain shadows no longer flicker close up and look more detailed in the distance.
 +
*  Fixed cases of floating detail geometry in levels.
 +
*  Fix collision holes in Blast Chamber.
 +
*  Voice muting is now bi-directional. Muting a player will also prevent them from hearing you.
 +
*  SPECTATE menu option renamed to FREE LOOK. When in free look mode, the world is seen at 1/100th scale. What is this, a game for ants!?
  
<u>0.33.6 alpha</u>
+
| url = 2092425894018571394
* Add support for Logitech-branded X52 Pro HOTAS joysticks.
 
* Add deadzone for joystick-type controllers to prevent drift.
 
* Add "-avatar" launch option to force showing the pilot customization screen.
 
| url = 1618397208338968423
 
 
}}
 
}}
== Valve Index Controller - Update and Important Info ==
+
 
 +
== Patch Notes - 0.35.4 alpha ==
 
{{PatchNews
 
{{PatchNews
| date = July 4
+
| date = January 27
 
| authorId = id/tonydanza
 
| authorId = id/tonydanza
 
| authorDisp = TonyDanza
 
| authorDisp = TonyDanza
 
| image =
 
| image =
 
| desc =  
 
| desc =  
&#128679;<br />
+
<u>0.35.4 alpha</u>
We've just published a patch that improves Valve Index controller support. This update uses the finger sensors to grab objects instead of the force sensor and results in a much more comfortable experience. It also enables use of the A buttons and thumbsticks, which previously were not mappable.
+
* Fix bug that could prevent vibration in Oculus Touch controllers from working.
 
+
* Add support for Saitek X55 Rhino Joystick.
If you have modified the controller mapping using the Steam VR mapping editor, it is '''<u>VERY IMPORTANT</u>''' that you switch to the official mapping in order to be able to use the grip properly. You can then make any modifications you like to this new mapping (you are also able to edit the mapping using the in-game menu). For new players and those who have not edited the mapping this should (hopefully) happen automatically.
+
* Fix some instances of module effects incorrectly showing as toggled active/inactive.
 
+
| url = 2978502800517097633
The default controls for Index controllers have changed a little bit. The menu is now operated with the Left Thumbstick and Right A/B buttons for Select/Back. Aiming on the scope is now mapped to Right Thumbstick by default. All other inputs remain the same.
 
 
 
Tutorials and weapon grouping prompts now also feature graphics specifically for the Index controllers.
 
 
 
This update does not add full finger tracking, which we do hope to incorporate in the future.
 
 
 
Also, due to a game engine upgrade this patch is unfortunately fairly large, and we do apologize for the inconvenience this might cause.
 
 
 
If your grip is NOT working after the update, please follow these instructions:
 
# open Steam VR
 
# click the menu symbol in the top left corner
 
# Pick Devices > Configure Controller
 
# click Vox Machinae
 
# under Current Controller, ensure Index Controller is selected
 
# under Current Binding, ensure Vox Machinae Index Controller Mapping is selected
 
# if not currently selected, find it in the list underneath and click View, then Select This Binding
 
 
 
See below for the full patch notes:<br />
 
<u>0.33.2 alpha</u>
 
* Fix controller prompt for left trackpad press incorrectly showing left thumbstick press.
 
* Valve Index: Add controller graphics for Valve Index controllers.
 
* Valve Index: Added custom Steam VR controller profile for Valve Index controllers. Now able to use A buttons and thumbsticks. Grip has been changed from force sensor to capacitive touch sensor for more natural grabbing.
 
* Valve Index: The menu is now operated with the Left Thumbstick to navigate and Right A/B buttons for select/back.
 
* Valve Index: If you have made your own Steam VR controller mapping, we recommend using the new default mapping for the best experience and to ensure you have access to all controller buttons.
 
* Valve Index: Default controller mapping has changed. Aiming now defaults to right thumbstick. If you have edited the controller mapping using the in-game menu, we recommend resetting the mapping for each controller.
 
<u>0.33.3 alpha</u>
 
* Fix some errors that could occur during Convoy mode.
 
* Fix error that could occur when Oculus Touch controller runs out of battery.
 
* Adjust grabbing thresholds. Grabs when 80% depressed, releases when 20% depressed.
 
<u>0.33.4 alpha</u>
 
* Add settings for motion control grip grab and release threshold.
 
* Add setting to disable hand tracking.
 
* Hands will no longer snap to default position when an untracked controller is moved/pressed. Please use the "hand tracking" setting if you have tracked controllers that cannot easily be turned off and want to use traditional inputs.
 
| url = 1618397208338968423
 
 
}}
 
}}

Latest revision as of 19:32, 9 April 2020

On this page, recent patches for Vox Machinae may be found. Information is usually copied verbatim from the Steam News page.

This page is archived every six months. For older patch notes, please see Patch History/Archive.

Patch Notes - 0.36.3 alpha[edit]

April 6 - TonyDanza

0.36.3 alpha

  • Fix blank screen error caused by special symbols in player name.

Apologies to those affected. You are truly special, or at least the symbols in your Steam name are. 😐

Steam News page

Patch Notes - 0.36.2 alpha[edit]

April 4 - TonyDanza

Yo yo yo, it's DJ Space Bullet here with the latest "bug fix" craze!

Check it, y'all:

0.36.2 alpha

  • Winter2019tireddog.png Fix permanent loading screen when running through Steam VR mode on an Oculus headset.
  • Winter2019saddog.png Fix flickering symbols on calibration screen.
  • Winter2019angrydog.png Fix volume too low on player weapons.
  • Winter2019cooldog.png Fix pilot chat screen bugs.
  • Winter2019joyfultearsdog.png And a bunch of other little things!

Keep it tight, and on lock! Lunar2020ratinablanket.png

Steam News page

Patch Notes - 0.36.1 alpha[edit]

March 27 - TonyDanza

This patch contains fixes for the recently released Comrades Update!

Stay safe at home and play some Vox! Lunar2019piginablanket.png

0.36.1 alpha

  • The radar and reticle now show the team colors of each player while playing as a Spectator.
  • Fixed some cases of incorrect hand poses when playing on desktop mode.
  • Fixed mic input when using "-platformmic" launch option on Steam.
  • Removed some black squares that were hiding in the background of the Hangar.
  • Fixed AI not using some drop-down points on Serpent Plains map.
  • Fixed some sounds not respecting volume settings.
  • Increased volume of voice chat.
  • Fix terrain geometry disappearing in peripheral of right eye.
  • Fix pressing Back on Loadouts menu going to the wrong menu screen.
  • Fix issue with character hats on the video chat screen.
  • Fix issue with fuel pump module.
  • Updated Oculus plugin.

Steam News page

Comrades Update (…and Hover Brawl too!)[edit]

March 25 - TonyDanza

These are challenging times, so we here at Space Bullet would like to stoke the spirit of perseverance with our Comrade Update for Vox Machinae. Front and center is our new Comrade System, our cross-platform friends/ignore list that seeks to encourage in-game gatherings locked in the heat of glorious grinder combat. Additionally, upgraded visual fidelity (improved shadows and 3D menu), a new sports-inspired game mode, and lovingly reengineered underpinnings all make for our most performant and laboured update yet.

VoxM Comrades.png Comrades System

Our new cross-platform friends/ignore system is finally here to help you organise with your fellow grinder pilots. The new profile menu lets you check out the status of your VOX comrades, join the server they're in, and keep tabs on ignored players too. Personalise your pilot's profile with a visual icon that will show up in-game and in-radar to your team. Additionally, ignored players will now persist across sessions as well as servers and are automatically muted so they’ll never bother you again. We also took this opportunity to move loadout editing and your pilot settings into the profile menu.

VoxM Hover Brawl.png Hover Brawl Game Mode

Hover Brawl is here, and it's just about the closest thing to a sport that Vox Machinae has ever seen. Guide the mysterious voxy ball back to your team's base using any combination of melee impacts and firepower. Each of Vox Machinae's weapons will affect the voxy ball differently, so experimentation and tactics will be key to your team's success.

VoxM Improved Spectating.png Improved Spectating

Spectating a match has been streamlined and upgraded with a couple of major changes. We've created a spectator team that players can join if they just want to watch a match. Doing so still takes up a player slot, though they get to fly around in our new spectator pod which doesn't interfere with the match. We also added a new tabletop mode that's available to spectators which while similar to our old spectate mode, offers a greater sense of depth.

VoxM 3D Menus.png 3D Menus

As a happy byproduct of one of the many other under-the-hood optimizations, it became possible to add depth to our menu systems. We always envisioned the game's screens to be powered by some sort of primitive holographic tech so this was the perfect opportunity to make that a reality. Several weeks of tinkering and unforeseen complications later, here it is.

Note that 3D Menus are only visible in VR Mode.

Other Niceties

  • Vengeful Bots: Bots now retaliate against attacking enemies, and have improved aiming.
  • Improved audio and added 3D spatialization to most sounds.
  • Load times for players using hard drives should be improved, as we are now able to preload more files in the background.
  • Fix collision holes in Blast Chamber.
  • Added a "More Info" button on mission briefings to read more detailed information and tips for each mode.
  • Terrain shadows no longer flicker close up and look more detailed in the distance.
  • A new occlusion system prevents wasting GPU power on parts of the map that are blocked from view, increasing performance.

Full Patch Notes:

0.36.0 alpha

  • Spectating: Players can now join a Spectator team. This still consumes a player slot on the server, but prevents spawning a bot that will meddle with the match.
  • Comrades: An in-game cross-platform friends list and ignore list. Add Comrades to see them as a special symbol on the radar. See which comrades are in a match, and easily join them. The ignore list replaces the mute feature and is now persistent. Ignored players will not be able to join matches hosted by you.
  • NEW! Hover Brawl mode: Knock around the mysterious hovering Voxy Ball and push it into your team's zone to score! Use a variety of weapons for different strategic effects.
  • Vengeful Bots: Bots now retaliate against attacking enemies, and have improved aiming.
  • Cockpit screens and other interface elements now have some depth to them!
  • Improved audio mixing/balancing and added improved 3D spatialization to many sounds.
  • We've made a lot of internal changes related to how we store game assets, and that requires the download size of this update to be pretty big. Sorry about that!
  • Load times for players using hard drives should be improved, as we are now able to preload more files in the background.
  • A new occlusion system prevents wasting GPU power on parts of the map that are blocked from view, increasing performance.
  • Added support for Saitek Pro Flight Rudder Pedals.
  • Added a "More Info" button on mission briefings to read more detailed information and tips for each mode.
  • Fix Air Brake module not fully disabling jump jet control during the cooldown period.
  • Fix various rare bugs.
  • Terrain shadows no longer flicker close up and look more detailed in the distance.
  • Fixed cases of floating detail geometry in levels.
  • Fix collision holes in Blast Chamber.
  • Voice muting is now bi-directional. Muting a player will also prevent them from hearing you.
  • SPECTATE menu option renamed to FREE LOOK. When in free look mode, the world is seen at 1/100th scale. What is this, a game for ants!?

Steam News page

Patch Notes - 0.35.4 alpha[edit]

January 27 - TonyDanza

0.35.4 alpha

  • Fix bug that could prevent vibration in Oculus Touch controllers from working.
  • Add support for Saitek X55 Rhino Joystick.
  • Fix some instances of module effects incorrectly showing as toggled active/inactive.

Steam News page