In Vox Machinae, each player pilots a massive Wikipedia:Mecha known as a Grinder, or GDR. The Grinder is a chassis that each pilot's cockpit can swap interchangeably between; hence, each Grinder cockpit is identical. Each GDR has its own set of strengths and weaknesses, and a skilled pilot can usually pilot more than one kind of GDR. Specialists, who pilot only a single type of GDR, are often some of the deadliest pilots in the game. Each GDR typically comes equipped with a different set of weapons, which are modular and can be swapped out.
The Catalyst is a medium GDR, designed to fill multiple different roles in combat. Its weapon compliment makes it a versatile choice for beginners, and its weight makes it capable of some advanced movement other heavier GDRs may not be.
Catalysts are most well-suited for sustained combat, and often make up the bulk of a team when specialist pilots are not available.
Packing a serious wallop, the Dredge is a highly defensive class capable of sustaining massive damage. Its impressive array of heavy weaponry and high heat capacity makes it an ideal choice for territory control. However, the Dredge is also the slowest and least maneuverable GDR in Vox.
1 XL, 1 Lg, 2 Sm
Extremely strong armor plating
Small Cannon (Sm) Small Cannon (Sm) Large Cannon (Lg)
The Drill is the lightest and most maneuverable GDR. Its tripod legs enable it to traverse terrain quickly, and its improved vertical jet capabilities allow it to access routes other GDRs can't handle. Additionally, the Drill comes equipped with a powerful rapid-fire drill weapon which can cause devastating blows to enemy GDRs unlucky enough to find themselves below it.
0 XL, 1 Lg, 0 Sm
Increased vertical jet power Powerful bottom-mounted drill weapon
Cow catcher in front, train whistle horn blast, charging recklessly into enemy GDRs... these are the hallmarks of the Goldrush. Its superior forward armor and powerful front ram make it a particularly troublesome foe. Since it doesn't take damage from smashing into other GDRs, the Goldrush is an ideal close-quarters combatant.
Unlike other GDRs, the Goldrush's weapons cannot be knocked off by severing their supporting arm—it has no arms!
0 XL, 1 Lg, 2 Sm
Very strong forward armor Does not take damage from ramming
The Hopper can often be found soaring above the battlefield, raining hell upon enemy GDRs from the sky. The Hopper has powerful aerial maneuvering capabilities combined with a relatively low profile, and as such can be difficult to slap back down to the ground.
The Overhaul is the epitome of a glass cannon: two extra-large weapons mounted to the shoulders of this fragile Medium-frame GDR. Its unique Hummingbird jump jets allow it to hover effortlessly in the sky at the cost of maneuverability while on the ground. The ability to wield two XL weapons often gives the Overhaul the edge in raw firepower, but pilots must be careful to position themselves well so as not to get overwhelmed by flanking enemies.
The Rook packs two Large weapons into a Medium frame—not the GDR you want to see charging at you. Due to its size, it can quickly overheat thanks to its heavy arsenal. The Rook specializes in making its presence known by landing massive amounts of damage, then strafing away to safety. While not quite as agile as the Catalyst, its burst damage and strafing abilities more than compensate.