Patch History

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On this page, recent patches for Vox Machinae may be found. Information is usually copied verbatim from the Steam News page.

This page is archived every six months. For older patch notes, please see Patch History/Archive.

Patch Notes - 0.36.3 alpha[edit]

April 6 - TonyDanza

0.36.3 alpha

  • Fix blank screen error caused by special symbols in player name.

Apologies to those affected. You are truly special, or at least the symbols in your Steam name are. 😐

Steam News page

Patch Notes - 0.36.2 alpha[edit]

April 4 - TonyDanza

Yo yo yo, it's DJ Space Bullet here with the latest "bug fix" craze!

Check it, y'all:

0.36.2 alpha

  • Winter2019tireddog.png Fix permanent loading screen when running through Steam VR mode on an Oculus headset.
  • Winter2019saddog.png Fix flickering symbols on calibration screen.
  • Winter2019angrydog.png Fix volume too low on player weapons.
  • Winter2019cooldog.png Fix pilot chat screen bugs.
  • Winter2019joyfultearsdog.png And a bunch of other little things!

Keep it tight, and on lock! Lunar2020ratinablanket.png

Steam News page

Patch Notes - 0.36.1 alpha[edit]

March 27 - TonyDanza

This patch contains fixes for the recently released Comrades Update!

Stay safe at home and play some Vox! Lunar2019piginablanket.png

0.36.1 alpha

  • The radar and reticle now show the team colors of each player while playing as a Spectator.
  • Fixed some cases of incorrect hand poses when playing on desktop mode.
  • Fixed mic input when using "-platformmic" launch option on Steam.
  • Removed some black squares that were hiding in the background of the Hangar.
  • Fixed AI not using some drop-down points on Serpent Plains map.
  • Fixed some sounds not respecting volume settings.
  • Increased volume of voice chat.
  • Fix terrain geometry disappearing in peripheral of right eye.
  • Fix pressing Back on Loadouts menu going to the wrong menu screen.
  • Fix issue with character hats on the video chat screen.
  • Fix issue with fuel pump module.
  • Updated Oculus plugin.

Steam News page

Comrades Update (…and Hover Brawl too!)[edit]

March 25 - TonyDanza

These are challenging times, so we here at Space Bullet would like to stoke the spirit of perseverance with our Comrade Update for Vox Machinae. Front and center is our new Comrade System, our cross-platform friends/ignore list that seeks to encourage in-game gatherings locked in the heat of glorious grinder combat. Additionally, upgraded visual fidelity (improved shadows and 3D menu), a new sports-inspired game mode, and lovingly reengineered underpinnings all make for our most performant and laboured update yet.

VoxM Comrades.png Comrades System

Our new cross-platform friends/ignore system is finally here to help you organise with your fellow grinder pilots. The new profile menu lets you check out the status of your VOX comrades, join the server they're in, and keep tabs on ignored players too. Personalise your pilot's profile with a visual icon that will show up in-game and in-radar to your team. Additionally, ignored players will now persist across sessions as well as servers and are automatically muted so they’ll never bother you again. We also took this opportunity to move loadout editing and your pilot settings into the profile menu.

VoxM Hover Brawl.png Hover Brawl Game Mode

Hover Brawl is here, and it's just about the closest thing to a sport that Vox Machinae has ever seen. Guide the mysterious voxy ball back to your team's base using any combination of melee impacts and firepower. Each of Vox Machinae's weapons will affect the voxy ball differently, so experimentation and tactics will be key to your team's success.

VoxM Improved Spectating.png Improved Spectating

Spectating a match has been streamlined and upgraded with a couple of major changes. We've created a spectator team that players can join if they just want to watch a match. Doing so still takes up a player slot, though they get to fly around in our new spectator pod which doesn't interfere with the match. We also added a new tabletop mode that's available to spectators which while similar to our old spectate mode, offers a greater sense of depth.

VoxM 3D Menus.png 3D Menus

As a happy byproduct of one of the many other under-the-hood optimizations, it became possible to add depth to our menu systems. We always envisioned the game's screens to be powered by some sort of primitive holographic tech so this was the perfect opportunity to make that a reality. Several weeks of tinkering and unforeseen complications later, here it is.

Note that 3D Menus are only visible in VR Mode.

Other Niceties

  • Vengeful Bots: Bots now retaliate against attacking enemies, and have improved aiming.
  • Improved audio and added 3D spatialization to most sounds.
  • Load times for players using hard drives should be improved, as we are now able to preload more files in the background.
  • Fix collision holes in Blast Chamber.
  • Added a "More Info" button on mission briefings to read more detailed information and tips for each mode.
  • Terrain shadows no longer flicker close up and look more detailed in the distance.
  • A new occlusion system prevents wasting GPU power on parts of the map that are blocked from view, increasing performance.

Full Patch Notes:

0.36.0 alpha

  • Spectating: Players can now join a Spectator team. This still consumes a player slot on the server, but prevents spawning a bot that will meddle with the match.
  • Comrades: An in-game cross-platform friends list and ignore list. Add Comrades to see them as a special symbol on the radar. See which comrades are in a match, and easily join them. The ignore list replaces the mute feature and is now persistent. Ignored players will not be able to join matches hosted by you.
  • NEW! Hover Brawl mode: Knock around the mysterious hovering Voxy Ball and push it into your team's zone to score! Use a variety of weapons for different strategic effects.
  • Vengeful Bots: Bots now retaliate against attacking enemies, and have improved aiming.
  • Cockpit screens and other interface elements now have some depth to them!
  • Improved audio mixing/balancing and added improved 3D spatialization to many sounds.
  • We've made a lot of internal changes related to how we store game assets, and that requires the download size of this update to be pretty big. Sorry about that!
  • Load times for players using hard drives should be improved, as we are now able to preload more files in the background.
  • A new occlusion system prevents wasting GPU power on parts of the map that are blocked from view, increasing performance.
  • Added support for Saitek Pro Flight Rudder Pedals.
  • Added a "More Info" button on mission briefings to read more detailed information and tips for each mode.
  • Fix Air Brake module not fully disabling jump jet control during the cooldown period.
  • Fix various rare bugs.
  • Terrain shadows no longer flicker close up and look more detailed in the distance.
  • Fixed cases of floating detail geometry in levels.
  • Fix collision holes in Blast Chamber.
  • Voice muting is now bi-directional. Muting a player will also prevent them from hearing you.
  • SPECTATE menu option renamed to FREE LOOK. When in free look mode, the world is seen at 1/100th scale. What is this, a game for ants!?

Steam News page

Patch Notes - 0.35.4 alpha[edit]

January 27 - TonyDanza

0.35.4 alpha

  • Fix bug that could prevent vibration in Oculus Touch controllers from working.
  • Add support for Saitek X55 Rhino Joystick.
  • Fix some instances of module effects incorrectly showing as toggled active/inactive.

Steam News page