The king of mid-range, cannons can help make your Grinder versatile at both ends. It's great for those introductory volleys as it deals both impact and splash damage. Because each shell arcs over the course of its trajectory, estimating successive rounds is key to its effectiveness.
The Drill is currently the only active melee weapon in the game. It can only be equipped by the Drill. When activated, vertical jets propel the Drill downward and into any opponents unlucky enough to end up below it. It deals continuous damage as long as the Drill is in contact with its prey.
This giant homing cruise missile can be guided by the pilot's cursor for targeted explosive glory. What's more, once a player commits to a target and lets go of the fire button, the missile sheds its casing and accelerates to expedite delivery of its payload. Oh and did we mention that it can be controlled via your scope monitor? Because it totally can!
Melt some metal and add this hot and heavy choice to your arsenal. The laser is the only weapon that will inflict continuous damage over the course of its fire duration. Stay on target and keep within the shorter end of its damage falloff to maximize output. Remember to monitor your heat levels as the laser is also the highest heat-generating weapon.
Don't let the "Mini" fool you, it's still very much a massive weapon compared to us puny humans. Fires immediately but takes some time for the barrels to spin up and reach peak performance. Notably the minigun generates the least heat in the roster, making it the best backup to high heat-producing weapons.
A surefire classic, Missiles in Vox Machinae seek to the spot where you were aiming the reticle when fired. Launching in rapid succession, missiles unleash a trail of destruction. Be sure to lead a moving target and take into account their distance and a missile's travel time.
All missile launchers track to the aiming reticle. While the 3x Missile Pack is available on all GDRs with a small mount, the 8x Missile Pack occupies the extra-large slot, which is only present on a few GDRs. The 8x Missile Pack is fixed in place on the body of the GDR (it does not swivel to folow the aiming reticle), so accounting for the arc as the missile is launched is important.
3x Missile Pack
30 (10 per missile)
Reloads one pod at a time; capable of firing without being fully reloaded
The railgun fires a devastatingly swift rail that can penetrate multiple layers of metal for maximum internal damage. Charge up the accelerator coils by holding fire for a few seconds and release after it's armed. Be careful not to hold onto a charge for too long as doing so continues to build up your grinder's heat level.
Unlike the other weapons, the Railgun does not suffer from a gravity arc or damage fall-off.
It's a shotgun, doesn't get much more complicated than that with this staple of warfare. Firing a simultaneous cluster of 8 projectiles, it'll rip through armor like nobody's business and can reduce an enemy to scrap in the hands of a talented pilot. Just be mindful of your range since the pellets spread out slightly as they travel outward, making farther targets much harder to hit.
Using the extra-large slot (Dredge and Catalyst only), this dual-barrel dynamo launches a rocket-propelled smart missile that scans for fast-moving enemies with its lasers as it tears through the air. Aerial ninjas would be wise to learn how to out-smart this smart missile. The primary anti-air defense weapon available to pilots, the Skyjacker fills a unique role in combat. Most GDRs will only be moving quickly enough while jetting—hence the name—but Drill pilots must take care because their top ground speed is within the tracking threshold of a Skyjacker round.
Tracks quickly-moving targets and detonates when in proximity
This versatile gem is great for crowd control, shooting 4 consecutive slugs that will explode when nearing an enemy grinder or when they reach their max firing distance. Use it to shoot out those pesky airborne baddies, or pop off a round next to an enemy behind cover for a splash-damage surprise. The shell's large explosive radius can damage nearby friendly grinders if you're not careful.
The Flak Cannon was scrapped and replaced by the more-specialized Scattershot and Skyjacker.