Weapons

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There are many weapons available for the different grinders, each with different usability features. For information about which grinders are compatible with each weapon, see the Grinders page.

Small cannon icon.png Large cannon icon.png Cannon[edit]

The king of mid-range, cannons can help make your Grinder versatile at both ends. It's great for those introductory volleys as it deals both impact and splash damage. Because each shell arcs over the course of its trajectory, estimating successive rounds is key to its effectiveness.
Weapon small cannon.png
Small Cannon
Damage: 5
Mount: Small
Range: Unknown m
Reload: Unknown s
Special: Very fast, but must account for gravity
Default GDRs
Dredge


Weapon large cannon.png
Large Cannon
Damage: 35
Mount: Large
Range: Unknown m
Reload: Unknown s
Special: Very fast, but must account for gravity
Default GDRs
Dredge
Rook

Drill icon.png Drill[edit]

The Drill is currently the only active melee weapon in the game. It can only be equipped by the Drill. When activated, vertical jets propel the Drill downward and into any opponents unlucky enough to end up below it. It deals continuous damage as long as the Drill is in contact with its prey.
Ribbon Bar of None.svg
Drill
Damage: 500 per second
Mount: Special
Range: 0 m
Reload: n/a s
Special: Unique to the Drill; mounted on the underside
Default GDRs
Drill

Hammer icon.png Hammer[edit]

This giant homing cruise missile can be guided by the pilot's cursor for targeted explosive glory. What's more, once a player commits to a target and lets go of the fire button, the missile sheds its casing and accelerates to expedite delivery of its payload. Oh and did we mention that it can be controlled via your scope monitor? Because it totally can!
Weapon hammer.png
Hammer
Damage: Unknown
Mount: Extra Large
Range: Unknown m
Reload: Unknown s
Special: Manually controllable
Default GDRs
Overhaul

Small laser icon.png Large laser icon.png Laser[edit]

Melt some metal and add this hot and heavy choice to your arsenal. The laser is the only weapon that will inflict continuous damage over the course of its fire duration. Stay on target and keep within the shorter end of its damage falloff to maximize output. Remember to monitor your heat levels as the laser is also the highest heat-generating weapon.
Weapon small laser.png
Small Laser
Damage: 5/s
Mount: Small
Range: Unknown m
Reload: Unknown s
Special: Instantaneous hits; 1.5s beam per fire
Default GDRs
Hopper


Weapon large laser.png
Large Laser
Damage: 20-25/s
Mount: Large
Range: Unknown m
Reload: Unknown s
Special: Instantaneous hits; 2s beam per fire
Default GDRs
Catalyst

Minigun icon.png Minigun[edit]

Don't let the "Mini" fool you, it's still very much a massive weapon compared to us puny humans. Fires immediately but takes some time for the barrels to spin up and reach peak performance. Notably the minigun generates the least heat in the roster, making it the best backup to high heat-producing weapons.
Weapon minigun.png
Minigun
Damage: 10/s while spun up (1 per bullet)
Mount: Small
Range: Unknown m
Reload: Unknown s
Special: Requires 2s spin-up to reach max fire rate
Default GDRs
Goldrush

3x missile icon.png 8x missile icon.png Missile Pack[edit]

A surefire classic, Missiles in Vox Machinae seek to the spot where you were aiming the reticle when fired. Launching in rapid succession, missiles unleash a trail of destruction. Be sure to lead a moving target and take into account their distance and a missile's travel time.

All missile launchers track to the aiming reticle. While the 3x Missile Pack is available on all GDRs with a small mount, the 8x Missile Pack occupies the extra-large slot, which is only present on a few GDRs. The 8x Missile Pack is fixed in place on the body of the GDR (it does not swivel to folow the aiming reticle), so accounting for the arc as the missile is launched is important.

Weapon 3x missile.png
3x Missile Pack
Damage: 30 (10 per missile)
Mount: Small
Range: Unknown m
Reload: Unknown s
Special: Reloads one pod at a time; capable of firing without being fully reloaded
Default GDRs
Catalyst
Hopper


Weapon 8x missile.png
8x Missile Pack
Damage: 80 (10 per missile)
Mount: Extra Large
Range: Unknown m
Reload: Unknown s
Special: Reloads one pod at a time; capable of firing without being fully reloaded
Default GDRs
Catalyst
Dredge

Pulsar icon.png Pulsar[edit]

The Pulsar doles out a triple shot of magnetically-charged projectiles that proximity explode near enemies to deliver splashy damage goodness.                                                                                                                                                                                                                                                                                                                                                                                   
Weapon pulsar.png
Pulsar
Damage: Unknown
Mount: Small
Range: Unknown m
Reload: Unknown s
Special: Unknown
Default GDRs
Unknown

Railgun icon.png Railgun[edit]

The railgun fires a devastatingly swift rail that can penetrate multiple layers of metal for maximum internal damage. Charge up the accelerator coils by holding fire for a few seconds and release after it's armed. Be careful not to hold onto a charge for too long as doing so continues to build up your grinder's heat level.

Unlike the other weapons, the Railgun does not suffer from a gravity arc or damage fall-off.

Weapon railgun.png
Railgun
Damage: 25-30
Mount: Large
Range: ∞ m
Reload: 0 s
Special: Must spin up for 2.75 sec before firing
Default GDRs
Drill

Scattershot icon.png Scattershot[edit]

It's a shotgun, doesn't get much more complicated than that with this staple of warfare. Firing a simultaneous cluster of 8 projectiles, it'll rip through armor like nobody's business and can reduce an enemy to scrap in the hands of a talented pilot. Just be mindful of your range since the pellets spread out slightly as they travel outward, making farther targets much harder to hit.
Weapon scattershot.png
Scattershot
Damage: Unknown
Mount: Large
Range: Unknown m
Reload: Unknown s
Special: Eight shots rapidly spread outward when firing
Default GDRs
Goldrush

Skyjacker icon.png Skyjacker[edit]

Using the extra-large slot (Dredge and Catalyst only), this dual-barrel dynamo launches a rocket-propelled smart missile that scans for fast-moving enemies with its lasers as it tears through the air. Aerial ninjas would be wise to learn how to out-smart this smart missile. The primary anti-air defense weapon available to pilots, the Skyjacker fills a unique role in combat. Most GDRs will only be moving quickly enough while jetting—hence the name—but Drill pilots must take care because their top ground speed is within the tracking threshold of a Skyjacker round.
Weapon skyjacker.png
Skyjacker
Damage: Unknown
Mount: Extra Large
Range: Unknown m
Reload: Unknown s
Special: Tracks quickly-moving targets and detonates when in proximity
Default GDRs
n/a

Retired Weapons[edit]

These weapons have been removed from Vox Machinae for one reason or another.

Flak Cannon[edit]

This versatile gem is great for crowd control, shooting 4 consecutive slugs that will explode when nearing an enemy grinder or when they reach their max firing distance. Use it to shoot out those pesky airborne baddies, or pop off a round next to an enemy behind cover for a splash-damage surprise. The shell's large explosive radius can damage nearby friendly grinders if you're not careful.

The Flak Cannon was scrapped and replaced by the more-specialized Scattershot and Skyjacker.

Weapon flak.png
Flak Cannon
Damage: 15
Mount: Small
Range: Unknown m
Reload: Unknown s
Special: Short-range explosive rounds
Default GDRs
Goldrush

References[edit]